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Geforce GTX 770 vs Radeon R9 280

Intro

The Geforce GTX 770 makes use of a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 RAM works at a frequency of 1753 MHz on this specific card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 280, which has clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
Geforce GTX 770 7854 points
Difference: 107 (1%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 8 (57%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 113 (161%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Radeon R9 280 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Performance-wise, the Radeon R9 280 should in theory be a bit better than the Geforce GTX 770 overall. (explain)

Radeon R9 280 240000 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 15616 (7%)

Texel Rate

The Geforce GTX 770 should be quite a bit (about 28%) more effective at texture filtering than the Radeon R9 280. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 29392 (28%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 770 is the winner, but it probably won't make a huge difference. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 3616 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon R9 280
Manufacturer nVidia AMD
Year May 2013 March 2014
Code Name GK104 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1046 MHz 933 MHz
Memory Speed 7012 MHz 5000 MHz
Power (Max TDP) 230 watts 250 watts
Bandwidth 224384 MB/sec 240000 MB/sec
Texel Rate 133888 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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