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Geforce GTX 680 vs Radeon R9 280

Intro

The Geforce GTX 680 comes with a clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon R9 280, which features core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
Geforce GTX 680 7650 points
Difference: 311 (4%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 6 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon R9 280 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Performance-wise, the Radeon R9 280 should theoretically be quite a bit superior to the Geforce GTX 680 overall. (explain)

Radeon R9 280 240000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 47744 (25%)

Texel Rate

The Geforce GTX 680 will be quite a bit (more or less 23%) faster with regards to texture filtering than the Radeon R9 280. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 24272 (23%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is a better choice, but it probably won't make a huge difference. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 2336 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 280
Manufacturer nVidia AMD
Year March 2012 March 2014
Code Name GK104 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1006 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 195 watts 250 watts
Bandwidth 192256 MB/sec 240000 MB/sec
Texel Rate 128768 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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