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GeForce GTX 260 vs Radeon HD 4790

Intro

The GeForce GTX 260 comes with core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs as well as 64 Texture Address Units and 28 ROPs.

Compare that to the Radeon HD 4790, which features clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 should be a small bit faster than the Radeon HD 4790 overall. (explain)

GeForce GTX 260 111888 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 9488 (9%)

Texel Rate

The GeForce GTX 260 should be much (approximately 92%) faster with regards to texture filtering than the Radeon HD 4790. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 17664 (92%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 260 is a better choice, by far. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 6528 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260

Amazon.com

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Radeon HD 4790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon HD 4790
Manufacturer nVidia AMD
Year June 16, 2008 2009
Code Name G200 RV790
Memory 896 MB 512 MB
Core Speed 576 MHz 600 MHz
Memory Speed 1998 MHz 3200 MHz
Power (Max TDP) 182 watts (Unknown) watts
Bandwidth 111888 MB/sec 102400 MB/sec
Texel Rate 36864 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 192 640(128x5)
Texture Mapping Units 64 32
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 1400 million 959 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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