Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon R9 295X2

Intro

The GeForce GTX 590 features a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM runs at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare that to the Radeon R9 295X2, which features a clock speed of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 590 6680 points
Difference: 14525 (217%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 590 365 Watts
Radeon R9 295X2 500 Watts
Difference: 135 Watts (37%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 is 95% quicker than the GeForce GTX 590 in general, due to its greater bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 311680 (95%)

Texel Rate

The Radeon R9 295X2 is quite a bit (approximately 361%) faster with regards to AF than the GeForce GTX 590. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 280640 (361%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 590, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 72032 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon R9 295X2
Manufacturer nVidia AMD
Year March 2011 April 2014
Code Name GF110 Vesuvius
Memory 1536 MB (x2) 4096 MB (x2)
Core Speed 607 MHz (x2) 1018 MHz (x2)
Memory Speed 3420 MHz (x2) 5000 MHz (x2)
Power (Max TDP) 365 watts 500 watts
Bandwidth 328320 MB/sec 640000 MB/sec
Texel Rate 77696 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 512 (x2) 2816 (x2)
Texture Mapping Units 64 (x2) 176 (x2)
Render Output Units 48 (x2) 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield