Compare any two graphics cards:
VS

GeForce GTX 470 vs GeForce GTX 960

Intro

The GeForce GTX 470 has a clock speed of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specifications to the GeForce GTX 960, which uses a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 470 2937 points
Difference: 4690 (160%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 470 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should be 20% faster than the GeForce GTX 960 in general, due to its higher bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 21920 (20%)

Texel Rate

The GeForce GTX 960 should be much (more or less 112%) more effective at AF than the GeForce GTX 470. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 38136 (112%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 470, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 11784 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 470 GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2010 January 2015
Code Name GF100 GM206
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1127 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 120 watts
Bandwidth 133920 MB/sec 112000 MB/sec
Texel Rate 33992 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield