Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs GeForce GTX 960

Intro

The GeForce GTX 460 (OEM) has a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 960, which features a GPU core clock speed of 1127 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

The GeForce GTX 960 should in theory perform a bit faster than the GeForce GTX 460 (OEM) in general. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 3200 (3%)

Texel Rate

The GeForce GTX 960 will be much (more or less 98%) better at texture filtering than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 35728 (98%)

Pixel Rate

The GeForce GTX 960 is much (more or less 73%) better at anti-aliasing than the GeForce GTX 460 (OEM), and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 15264 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2010 January 2015
Code Name GF104 GM206
Memory 1024 MB 2048 MB
Core Speed 650 MHz 1127 MHz
Memory Speed 3400 MHz 7000 MHz
Power (Max TDP) 150 watts 120 watts
Bandwidth 108800 MB/sec 112000 MB/sec
Texel Rate 36400 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 336 1024
Texture Mapping Units 56 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield