Compare any two graphics cards:
GeForce GTX Titan Black vs GeForce GTX Titan X
IntroThe GeForce GTX Titan Black makes use of a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 2880 SPUs as well as 240 TAUs and 48 Rasterization Operator Units.Compare all that to the GeForce GTX Titan X, which features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have the exact same bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe GeForce GTX Titan Black will be just a bit (approximately 11%) faster with regards to anisotropic filtering than the GeForce GTX Titan X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX Titan X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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