Compare any two graphics cards:
GeForce GTX Titan X vs Geforce GTX 780
IntroThe GeForce GTX Titan X makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 3072 SPUs along with 192 TAUs and 96 ROPs.Compare those specs to the Geforce GTX 780, which makes use of a 28 nm design. nVidia has set the core speed at 863 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular model. It features 2304 SPUs as well as 192 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce GTX Titan X should in theory be just a bit better than the Geforce GTX 780 in general. (explain)
Texel RateThe GeForce GTX Titan X is a small bit (about 16%) faster with regards to texture filtering than the Geforce GTX 780. (explain)
Pixel RateThe GeForce GTX Titan X is a lot (approximately 132%) faster with regards to AA than the Geforce GTX 780, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!