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GeForce GTX Titan vs GeForce GTX Titan X

Intro

The GeForce GTX Titan comes with core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 Texture Address Units and 48 ROPs.

Compare all of that to the GeForce GTX Titan X, which has core speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 memory. It features 3072 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX Titan 10162 points
Difference: 7717 (76%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
GeForce GTX Titan 52 FPS
Difference: 30 (58%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX Titan X, in theory, should be a small bit faster than the GeForce GTX Titan in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 47616 (17%)

Texel Rate

The GeForce GTX Titan X should be just a bit (more or less 2%) better at texture filtering than the GeForce GTX Titan. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 4512 (2%)

Pixel Rate

The GeForce GTX Titan X should be a lot (about 139%) faster with regards to anti-aliasing than the GeForce GTX Titan, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 55824 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan GeForce GTX Titan X
Manufacturer nVidia nVidia
Year February 2013 March 2015
Code Name GK110 GM200
Memory 6144 MB 12288 MB
Core Speed 837 MHz 1000 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 336000 MB/sec
Texel Rate 187488 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2688 3072
Texture Mapping Units 224 192
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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