Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs Radeon HD 3870 1GB

Intro

The GeForce GTS 250 512MB features a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 3870 1GB, which uses a 55 nm design. AMD has set the core speed at 775 MHz. The GDDR4 RAM is set to run at a speed of 1125 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 39 Watts (37%)

Memory Bandwidth

The Radeon HD 3870 1GB should in theory perform a little bit faster than the GeForce GTS 250 512MB overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce GTS 250 512MB is a lot (about 281%) more effective at texture filtering than the Radeon HD 3870 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 34832 (281%)

Pixel Rate

The Radeon HD 3870 1GB should be just a bit (approximately 5%) more effective at anti-aliasing than the GeForce GTS 250 512MB, and also will be able to handle higher resolutions better. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 592 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB Radeon HD 3870 1GB
Manufacturer nVidia AMD
Year March 3, 2009 Nov 19, 2007
Code Name G92a/b RV670 XT
Memory 512 MB 1024 MB
Core Speed 738 MHz 775 MHz
Memory Speed 2200 MHz 2250 MHz
Power (Max TDP) 145 watts 106 watts
Bandwidth 70400 MB/sec 72000 MB/sec
Texel Rate 47232 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield