Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GTS 250 512MB

Intro

The GeForce 9800 GT 512MB comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTS 250 512MB, which has core speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 512MB will be 22% quicker than the GeForce 9800 GT 512MB in general, because of its higher data rate. (explain)

GeForce GTS 250 512MB 70400 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 512MB is quite a bit (approximately 41%) better at anisotropic filtering than the GeForce 9800 GT 512MB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTS 250 512MB is a better choice, by far. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GTS 250 512MB
Manufacturer nVidia nVidia
Year July 2008 March 3, 2009
Code Name G92a/b G92a/b
Memory 512 MB 512 MB
Core Speed 600 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 105 watts 145 watts
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield