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GeForce GTX 980 Ti vs Radeon R9 280X

Intro

The GeForce GTX 980 Ti features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 TAUs, and 96 ROPs.

Compare those specs to the Radeon R9 280X, which has a clock speed of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 280X 8886 points
Difference: 8234 (93%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 280X 294 Sol/s
Difference: 131 (45%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 280X 21 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 980 Ti should theoretically be a bit faster than the Radeon R9 280X in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 280X 288000 MB/sec
Difference: 48000 (17%)

Texel Rate

The GeForce GTX 980 Ti is a lot (more or less 62%) faster with regards to texture filtering than the Radeon R9 280X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 67200 (62%)

Pixel Rate

The GeForce GTX 980 Ti is much (about 253%) more effective at AA than the Radeon R9 280X, and also able to handle higher resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 68800 (253%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 280X
Manufacturer nVidia AMD
Year June 2015 October 2013
Code Name GM200 Tahiti XTL
Memory 6144 MB 3072 MB
Core Speed 1000 MHz 850 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288000 MB/sec
Texel Rate 176000 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 2816 2048
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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