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GeForce GTX 980 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific model. It features 2816 SPUs as well as 176 TAUs and 96 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan, which has core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX Titan 10162 points
Difference: 6958 (68%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
GeForce GTX Titan 52 FPS
Difference: 28 (54%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the GeForce GTX 980 Ti should be just a bit faster than the GeForce GTX Titan in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 47616 (17%)

Texel Rate

The GeForce GTX Titan will be a small bit (approximately 7%) better at texture filtering than the GeForce GTX 980 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 11488 (7%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX Titan, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 55824 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year June 2015 February 2013
Code Name GM200 GK110
Memory 6144 MB 6144 MB
Core Speed 1000 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288384 MB/sec
Texel Rate 176000 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 2816 2688
Texture Mapping Units 176 224
Render Output Units 96 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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