Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R7 360
IntroThe GeForce GTX 460 SE has a GPU core speed of 650 MHz, and the 1024 MB of GDDR5 memory runs at 850 MHz through a 256-bit bus. It also is comprised of 288 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon R7 360, which comes with GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 SE should theoretically be a bit superior to the Radeon R7 360 in general. (explain)
Texel RateThe Radeon R7 360 should be much (about 62%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE should be much (approximately 24%) faster with regards to full screen anti-aliasing than the Radeon R7 360, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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