Compare any two graphics cards:
Radeon HD 4870 X2 vs Radeon R7 360
IntroThe Radeon HD 4870 X2 makes use of a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.Compare those specs to the Radeon R7 360, which has a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4870 X2 should in theory be a lot better than the Radeon R7 360 overall. (explain)
Texel RateThe Radeon HD 4870 X2 should be a little bit (more or less 19%) more effective at texture filtering than the Radeon R7 360. (explain)
Pixel RateThe Radeon HD 4870 X2 will be a lot (about 43%) faster with regards to AA than the Radeon R7 360, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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