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GeForce GTX 295 vs Radeon R7 360

Intro

The GeForce GTX 295 features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare all of that to the Radeon R7 360, which comes with a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 295 289 Watts
Difference: 189 Watts (189%)

Memory Bandwidth

In theory, the GeForce GTX 295 should perform quite a bit faster than the Radeon R7 360 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 119776 (115%)

Texel Rate

The GeForce GTX 295 should be quite a bit (approximately 83%) more effective at AF than the Radeon R7 360. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 41760 (83%)

Pixel Rate

The GeForce GTX 295 is a lot (more or less 92%) faster with regards to FSAA than the Radeon R7 360, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 15456 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 360
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Tobago
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1050 MHz
Memory Speed 1998 MHz (x2) 6500 MHz
Power (Max TDP) 289 watts 100 watts
Bandwidth 223776 MB/sec 104000 MB/sec
Texel Rate 92160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 240 (x2) 768
Texture Mapping Units 80 (x2) 48
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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