Compare any two graphics cards:
Radeon HD 4790 vs Radeon R7 360
IntroThe Radeon HD 4790 uses a 55 nm design. AMD has clocked the core frequency at 600 MHz. The GDDR5 memory runs at a frequency of 800 MHz on this particular model. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.Compare those specifications to the Radeon R7 360, which has a clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 360 will be 2% quicker than the Radeon HD 4790 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon R7 360 will be a lot (more or less 163%) faster with regards to AF than the Radeon HD 4790. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R7 360 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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