Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 3650 256MB
IntroThe GeForce GTS 150 uses a 55 nm design. nVidia has clocked the core frequency at 740 MHz. The GDDR3 RAM is set to run at a speed of 500 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 3650 256MB, which makes use of a 55 nm design. AMD has set the core frequency at 725 MHz. The DDR2 memory runs at a frequency of 800 MHz on this model. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTS 150 should be quite a bit faster than the Radeon HD 3650 256MB overall. (explain)
Texel RateThe GeForce GTS 150 should be much (about 717%) faster with regards to texture filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GTS 150 will be much (approximately 308%) better at FSAA than the Radeon HD 3650 256MB, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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