Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 3650
IntroThe GeForce GTS 150 has a clock frequency of 740 MHz and a GDDR3 memory speed of 500 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 3650, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR4 RAM set to run at 800 MHz through a 128-bit bus. It also features 120(24x5) Stream Processors, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 150, in theory, should perform a lot faster than the Radeon HD 3650 in general. (explain)
Texel RateThe GeForce GTS 150 should be a lot (more or less 717%) more effective at AF than the Radeon HD 3650. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTS 150 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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