Compare any two graphics cards:
Geforce GTX 670 vs Radeon R7 370 4G
IntroThe Geforce GTX 670 uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory works at a speed of 1500 MHz on this model. It features 1344 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon R7 370 4G, which comes with GPU core speed of 975 MHz, and 4096 MB of GDDR5 memory set to run at 1400 MHz through a 256-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 670 should theoretically perform just a bit faster than the Radeon R7 370 4G overall. (explain)
Texel RateThe Geforce GTX 670 is quite a bit (approximately 64%) better at texture filtering than the Radeon R7 370 4G. (explain)
Pixel RateThe Radeon R7 370 4G should be a small bit (more or less 7%) better at FSAA than the Geforce GTX 670, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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