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GeForce GTX 295 vs Radeon R7 370 4G

Intro

The GeForce GTX 295 comes with a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare that to the Radeon R7 370 4G, which has core clock speeds of 975 MHz on the GPU, and 1400 MHz on the 4096 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 4G 110 Watts
GeForce GTX 295 289 Watts
Difference: 179 Watts (163%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be much faster than the Radeon R7 370 4G overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 370 4G 179200 MB/sec
Difference: 44576 (25%)

Texel Rate

The GeForce GTX 295 will be much (approximately 48%) faster with regards to AF than the Radeon R7 370 4G. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 370 4G 62400 Mtexels/sec
Difference: 29760 (48%)

Pixel Rate

The GeForce GTX 295 is a small bit (more or less 3%) better at FSAA than the Radeon R7 370 4G, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 370 4G 31200 Mpixels/sec
Difference: 1056 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 370 4G
Manufacturer nVidia AMD
Year January 8, 2009 June 2015
Code Name G200b Trinidad
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 975 MHz
Memory Speed 1998 MHz (x2) 5600 MHz
Power (Max TDP) 289 watts 110 watts
Bandwidth 223776 MB/sec 179200 MB/sec
Texel Rate 92160 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 240 (x2) 1024
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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