Compare any two graphics cards:
GeForce GTX 970 vs Radeon R9 380 2G
IntroThe GeForce GTX 970 comes with a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 RAM is set to run at a speed of 1425 MHz on this particular card. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 970 should theoretically be quite a bit better than the Radeon R9 380 2G in general. (explain)
Texel RateThe GeForce GTX 970 should be a small bit (about 1%) faster with regards to AF than the Radeon R9 380 2G. (explain)
Pixel RateThe GeForce GTX 970 will be a lot (more or less 116%) more effective at full screen anti-aliasing than the Radeon R9 380 2G, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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