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GeForce GTX 970 vs Radeon R9 380 2G

Intro

The GeForce GTX 970 comes with a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 RAM is set to run at a speed of 1425 MHz on this particular card. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon R9 380 2G 8850 points
Difference: 2017 (23%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Radeon R9 380 2G 19 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon R9 380 2G 190 Watts
Difference: 45 Watts (31%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970 should theoretically be quite a bit better than the Radeon R9 380 2G in general. (explain)

GeForce GTX 970 224000 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 41600 (23%)

Texel Rate

The GeForce GTX 970 should be a small bit (about 1%) faster with regards to AF than the Radeon R9 380 2G. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 560 (1%)

Pixel Rate

The GeForce GTX 970 will be a lot (more or less 116%) more effective at full screen anti-aliasing than the Radeon R9 380 2G, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 36160 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon R9 380 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon R9 380 2G
Manufacturer nVidia AMD
Year September 2014 June 2015
Code Name GM204-200 Antigua PRO
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 145 watts 190 watts
Bandwidth 224000 MB/sec 182400 MB/sec
Texel Rate 109200 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1664 1792
Texture Mapping Units 104 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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