Compare any two graphics cards:
VS

Geforce GTX 690 vs Radeon R9 380 2G

Intro

The Geforce GTX 690 comes with a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon R9 380 2G, which has GPU clock speed of 970 MHz, and 2048 MB of GDDR5 memory set to run at 1425 MHz through a 256-bit bus. It also is comprised of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 380 2G 8850 points
Difference: 4261 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
Geforce GTX 690 300 Watts
Difference: 110 Watts (58%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be quite a bit superior to the Radeon R9 380 2G in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 202112 (111%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 116%) more effective at AF than the Radeon R9 380 2G. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 125600 (116%)

Pixel Rate

The Geforce GTX 690 should be a lot (approximately 89%) faster with regards to full screen anti-aliasing than the Radeon R9 380 2G, and should be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 27520 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 690 Radeon R9 380 2G
Manufacturer nVidia AMD
Year April 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 970 MHz
Memory Speed 6008 MHz (x2) 5700 MHz
Power (Max TDP) 300 watts 190 watts
Bandwidth 384512 MB/sec 182400 MB/sec
Texel Rate 234240 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield