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GeForce GTX 980 vs Radeon R9 380 4G
IntroThe GeForce GTX 980 has a core clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon R9 380 4G, which uses a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 RAM works at a frequency of 1425 MHz on this particular model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 will be 23% faster than the Radeon R9 380 4G in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 980 will be quite a bit (about 33%) more effective at texture filtering than the Radeon R9 380 4G. (explain)
Pixel RateThe GeForce GTX 980 will be a lot (approximately 132%) better at full screen anti-aliasing than the Radeon R9 380 4G, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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