Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 130
IntroThe GeForce 8600 GT 512MB DDR2 comes with a core clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 128-bit bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce GT 130, which comes with GPU core speed of 500 MHz, and 768 MB of DDR2 memory set to run at 250 MHz through a 192-bit bus. It also features 48 Stream Processors, 24 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8600 GT 512MB DDR2 should perform just a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GT 130 is much (approximately 39%) faster with regards to anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 130 is superior to the GeForce 8600 GT 512MB DDR2, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!