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GeForce GTX 950 vs Radeon R7 360

Intro

The GeForce GTX 950 features a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R7 360, which features core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 360 4110 points
Difference: 2426 (59%)

Ethereum Mining Hash Rate

GeForce GTX 950 10 Mh/s
Radeon R7 360 10 Mh/s
Difference: 0 (0%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Radeon R7 360 98 Sol/s
Difference: 57 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R7 360 100 Watts
Difference: 10 Watts (11%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 should perform a bit faster than the Radeon R7 360 overall. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 1728 (2%)

Texel Rate

The Radeon R7 360 will be a bit (more or less 3%) more effective at AF than the GeForce GTX 950. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 1248 (3%)

Pixel Rate

The GeForce GTX 950 will be much (about 95%) better at full screen anti-aliasing than the Radeon R7 360, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 15968 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 360
Manufacturer nVidia AMD
Year August 2015 June 2015
Code Name GM206 Tobago
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1050 MHz
Memory Speed 6608 MHz 6500 MHz
Power (Max TDP) 90 watts 100 watts
Bandwidth 105728 MB/sec 104000 MB/sec
Texel Rate 49152 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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