Compare any two graphics cards:
GeForce GTX 750 Ti vs GeForce GTX 950
IntroThe GeForce GTX 750 Ti has a core clock frequency of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950 should theoretically be much faster than the GeForce GTX 750 Ti in general. (explain)
Texel RateThe GeForce GTX 950 will be just a bit (approximately 20%) faster with regards to texture filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 950 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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