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GeForce GTX 550 Ti vs GeForce GTX 950

Intro

The GeForce GTX 550 Ti features clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 950, which features a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 memory running at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 550 Ti 1897 points
Difference: 4639 (245%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 26 Watts (29%)

Memory Bandwidth

The GeForce GTX 950 should theoretically perform just a bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 7232 (7%)

Texel Rate

The GeForce GTX 950 will be a lot (about 71%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 20352 (71%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (more or less 52%) better at full screen anti-aliasing than the GeForce GTX 550 Ti, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 11168 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2011 August 2015
Code Name GF116 GM206
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1024 MHz
Memory Speed 4104 MHz 6608 MHz
Power (Max TDP) 116 watts 90 watts
Bandwidth 98496 MB/sec 105728 MB/sec
Texel Rate 28800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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