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GeForce GTX 560 Ti vs GeForce GTX 950

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this particular card. It features 384 SPUs along with 64 Texture Address Units and 32 ROPs.

Compare that to the GeForce GTX 950, which has a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 560 Ti 3466 points
Difference: 3070 (89%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 80 Watts (89%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should perform much faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 22528 (21%)

Texel Rate

The GeForce GTX 560 Ti is a little bit (about 7%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 3456 (7%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 950 is the winner, and very much so. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 6464 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year January 2011 August 2015
Code Name GF114 GM206
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1024 MHz
Memory Speed 4008 MHz 6608 MHz
Power (Max TDP) 170 watts 90 watts
Bandwidth 128256 MB/sec 105728 MB/sec
Texel Rate 52608 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 64 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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