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GeForce GTX 460 vs GeForce GTX 950

Intro

The GeForce GTX 460 has a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 24 ROPs.

Compare those specs to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 memory runs at a frequency of 1652 MHz on this specific model. It features 768 SPUs along with 48 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 460 2557 points
Difference: 3979 (156%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 460 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should in theory be much superior to the GeForce GTX 460 overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 19328 (22%)

Texel Rate

The GeForce GTX 950 will be a lot (about 30%) better at texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 11352 (30%)

Pixel Rate

The GeForce GTX 950 will be much (approximately 102%) faster with regards to anti-aliasing than the GeForce GTX 460, and able to handle higher resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 16568 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 950
Manufacturer nVidia nVidia
Year July 2010 August 2015
Code Name GF104 GM206
Memory 768 MB 2048 MB
Core Speed 675 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 86400 MB/sec 105728 MB/sec
Texel Rate 37800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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