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GeForce GTX 950 vs Radeon HD 3850 X2

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 RAM works at a speed of 1652 MHz on this particular model. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 3850 X2, which makes use of a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 memory runs at a speed of 828 MHz on this model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3850 X2 is 0% quicker than the GeForce GTX 950 in general, due to its greater bandwidth. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 950 is much (more or less 130%) more effective at anisotropic filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 27776 (130%)

Pixel Rate

The GeForce GTX 950 is a lot (approximately 53%) faster with regards to AA than the Radeon HD 3850 X2, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 11392 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year August 2015 Apr 4, 2008
Code Name GM206 RV670 PRO
Memory 2048 MB 512 MB (x2)
Core Speed 1024 MHz 668 MHz (x2)
Memory Speed 6608 MHz 1656 MHz (x2)
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 105984 MB/sec
Texel Rate 49152 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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