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GeForce GTX 295 vs GeForce GTX 950

Intro

The GeForce GTX 295 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Compare all that to the GeForce GTX 950, which has GPU core speed of 1024 MHz, and 2048 MB of GDDR5 memory running at 1652 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 295 289 Watts
Difference: 199 Watts (221%)

Memory Bandwidth

The GeForce GTX 295 should theoretically perform much faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118048 (112%)

Texel Rate

The GeForce GTX 295 is quite a bit (about 88%) faster with regards to texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 43008 (88%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 950 is superior to the GeForce GTX 295, but only just. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 512 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 950
Manufacturer nVidia nVidia
Year January 8, 2009 August 2015
Code Name G200b GM206
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1024 MHz
Memory Speed 1998 MHz (x2) 6608 MHz
Power (Max TDP) 289 watts 90 watts
Bandwidth 223776 MB/sec 105728 MB/sec
Texel Rate 92160 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 240 (x2) 768
Texture Mapping Units 80 (x2) 48
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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