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GeForce 9800 GX2 vs GeForce GTX 950

Intro

The GeForce 9800 GX2 features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 RAM runs at a speed of 1652 MHz on this particular model. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce 9800 GX2 197 Watts
Difference: 107 Watts (119%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 will be 21% faster than the GeForce GTX 950 in general, because of its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 22272 (21%)

Texel Rate

The GeForce 9800 GX2 should be a lot (about 56%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 27648 (56%)

Pixel Rate

The GeForce GTX 950 is much (more or less 71%) more effective at AA than the GeForce 9800 GX2, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 13568 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 950
Manufacturer nVidia nVidia
Year Mar 2008 August 2015
Code Name G92 GM206
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1024 MHz
Memory Speed 2000 MHz (x2) 6608 MHz
Power (Max TDP) 197 watts 90 watts
Bandwidth 128000 MB/sec 105728 MB/sec
Texel Rate 76800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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