Compare any two graphics cards:
GeForce 920M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 920M uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 memory works at a frequency of 900 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare those specifications to the GeForce 9600 GSO ASUS 512, which makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 RAM works at a speed of 500 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 9600 GSO ASUS 512 should be 11% faster than the GeForce 920M in general, due to its higher data rate. (explain)
Texel RateThe GeForce 920M is a small bit (about 16%) more effective at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 920M is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!