Compare any two graphics cards:
GeForce 930M vs GeForce GT 130
IntroThe GeForce 930M makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.Compare those specs to the GeForce GT 130, which comes with a GPU core clock speed of 500 MHz, and 768 MB of DDR2 memory set to run at 250 MHz through a 192-bit bus. It also features 48 Stream Processors, 24 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 930M should theoretically be a bit better than the GeForce GT 130 overall. (explain)
Texel RateThe GeForce 930M will be quite a bit (more or less 86%) better at texture filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce GT 130 will be a little bit (about 8%) better at full screen anti-aliasing than the GeForce 930M, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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