Compare any two graphics cards:
GeForce 930M vs Radeon HD 4550 256MB
IntroThe GeForce 930M makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The DDR3 RAM works at a frequency of 900 MHz on this model. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare that to the Radeon HD 4550 256MB, which uses a 55 nm design. AMD has clocked the core frequency at 600 MHz. The DDR3 RAM runs at a frequency of 800 MHz on this particular model. It features 80(16x5) SPUs as well as 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 930M will be 13% faster than the Radeon HD 4550 256MB in general, because of its greater data rate. (explain)
Texel RateThe GeForce 930M should be a lot (more or less 364%) better at AF than the Radeon HD 4550 256MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 930M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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