Compare any two graphics cards:
GeForce 930M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 930M makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare all of that to the GeForce 9600 GSO ASUS 512, which features core speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 9600 GSO ASUS 512 should be 11% quicker than the GeForce 930M overall, because of its higher data rate. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be a little bit (about 19%) more effective at anisotropic filtering than the GeForce 930M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 930M is superior to the GeForce 9600 GSO ASUS 512, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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