Compare any two graphics cards:
VS

GeForce 930M vs GeForce 940M

Intro

The GeForce 930M has core clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Compare those specs to the GeForce 940M, which makes use of a 28 nm design. nVidia has set the core speed at 1072 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 940M 1740 points
GeForce 930M 1490 points
Difference: 250 (17%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 940M should perform a bit faster than the GeForce 930M overall. (explain)

GeForce 940M 16000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 940M is a small bit (about 16%) faster with regards to texture filtering than the GeForce 930M. (explain)

GeForce 940M 25728 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 3456 (16%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 940M is a better choice, not by a very large margin though. (explain)

GeForce 940M 8576 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 1152 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce 940M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM108 GM108
Memory 2048 MB 2048 MB
Core Speed 928 MHz 1072 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 22272 Mtexels/sec 25728 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 8576 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield