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GeForce 8600 GTS vs GeForce GTX 950M

Intro

The GeForce 8600 GTS comes with a core clock frequency of 675 MHz and a GDDR3 memory speed of 1000 MHz. It also uses a 128-bit bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare those specs to the GeForce GTX 950M, which has GPU core speed of 914 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce 8600 GTS 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The GeForce GTX 950M should be quite a bit (about 239%) better at anisotropic filtering than the GeForce 8600 GTS. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 25760 (239%)

Pixel Rate

The GeForce GTX 950M is quite a bit (about 171%) more effective at AA than the GeForce 8600 GTS, and able to handle higher resolutions better. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 9224 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GTS

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GTS GeForce GTX 950M
Manufacturer nVidia nVidia
Year April 2007 March 12 2015
Code Name G84 GM107
Memory 512 MB 2048 MB
Core Speed 675 MHz 914 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 75 watts 55 watts
Bandwidth 32000 MB/sec 32000 MB/sec
Texel Rate 10800 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 32 640
Texture Mapping Units 16 40
Render Output Units 8 16
Bus Type GDDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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