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GeForce GTX 960M vs Radeon R7 250X

Intro

The GeForce GTX 960M comes with core speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R7 250X, which features core clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon R7 250X 2860 points
Difference: 1490 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R7 250X 95 Watts
Difference: 30 Watts (46%)

Memory Bandwidth

In theory, the Radeon R7 250X will be 13% quicker than the GeForce GTX 960M overall, because of its greater data rate. (explain)

Radeon R7 250X 72000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The GeForce GTX 960M will be a small bit (approximately 10%) better at texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 3840 (10%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960M is superior to the Radeon R7 250X, not by a very large margin though. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 1536 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 250X
Manufacturer nVidia AMD
Year March 12 2015 February 2014
Code Name GM107 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 1096 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 65 watts 95 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 43840 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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