Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 1GB vs GeForce GTX 960M

Intro

The GeForce GT 240 GDDR5 1GB features a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 960M, which has core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GT 240 GDDR5 1GB 70 Watts
Difference: 5 Watts (8%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M will be 18% quicker than the GeForce GT 240 GDDR5 1GB overall, due to its higher bandwidth. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 9600 (18%)

Texel Rate

The GeForce GTX 960M will be much (more or less 149%) faster with regards to texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 26240 (149%)

Pixel Rate

The GeForce GTX 960M will be much (approximately 299%) better at anti-aliasing than the GeForce GT 240 GDDR5 1GB, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 13136 (299%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 1GB GeForce GTX 960M
Manufacturer nVidia nVidia
Year November 2009 March 12 2015
Code Name GT215 GM107
Memory 1024 MB 2048 MB
Core Speed 550 MHz 1096 MHz
Memory Speed 3400 MHz 4000 MHz
Power (Max TDP) 70 watts 65 watts
Bandwidth 54400 MB/sec 64000 MB/sec
Texel Rate 17600 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield