Compare any two graphics cards:
VS

GeForce GTS 450 vs GeForce GTX 960M

Intro

The GeForce GTS 450 has a core clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare that to the GeForce GTX 960M, which has clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTS 450 1453 points
Difference: 2897 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTS 450 106 Watts
Difference: 41 Watts (63%)

Memory Bandwidth

In theory, the GeForce GTX 960M is 11% faster than the GeForce GTS 450 in general, due to its higher data rate. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 6272 (11%)

Texel Rate

The GeForce GTX 960M is quite a bit (approximately 75%) more effective at AF than the GeForce GTS 450. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 18784 (75%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 960M is superior to the GeForce GTS 450, and very much so. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 5008 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 GeForce GTX 960M
Manufacturer nVidia nVidia
Year September 2010 March 12 2015
Code Name GF106 GM107
Memory 512 MB 2048 MB
Core Speed 783 MHz 1096 MHz
Memory Speed 3608 MHz 4000 MHz
Power (Max TDP) 106 watts 65 watts
Bandwidth 57728 MB/sec 64000 MB/sec
Texel Rate 25056 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 192 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield