Compare any two graphics cards:
GeForce GTX 960M vs Radeon HD 4750
IntroThe GeForce GTX 960M makes use of a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 4750, which uses a 40 nm design. AMD has set the core speed at 730 MHz. The GDDR5 RAM runs at a speed of 800 MHz on this particular model. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 960M should perform a lot faster than the Radeon HD 4750 in general. (explain)
Texel RateThe GeForce GTX 960M will be much (about 88%) better at AF than the Radeon HD 4750. (explain)
Pixel RateThe GeForce GTX 960M will be much (more or less 50%) better at anti-aliasing than the Radeon HD 4750, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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