Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GTX 960M

Intro

The GeForce 9800 GT 512MB comes with core speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 960M, which features GPU core speed of 1096 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 40 Watts (62%)

Memory Bandwidth

Theoretically, the GeForce GTX 960M should be just a bit faster than the GeForce 9800 GT 512MB in general. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 960M should be a lot (more or less 30%) better at texture filtering than the GeForce 9800 GT 512MB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 10240 (30%)

Pixel Rate

The GeForce GTX 960M should be quite a bit (more or less 83%) faster with regards to full screen anti-aliasing than the GeForce 9800 GT 512MB, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 7936 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year July 2008 March 12 2015
Code Name G92a/b GM107
Memory 512 MB 2048 MB
Core Speed 600 MHz 1096 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 105 watts 65 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 112 640
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield