Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GTS 250 1GB
IntroThe GeForce 9600 GT 1GB comes with a core clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 65/55 nm design. It is made up of 64 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the GeForce GTS 250 1GB, which comes with GPU clock speed of 738 MHz, and 1024 MB of GDDR3 RAM running at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 250 1GB should theoretically be quite a bit faster than the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe GeForce GTS 250 1GB will be much (about 127%) more effective at anisotropic filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTS 250 1GB is superior to the GeForce 9600 GT 1GB, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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