Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTS 250 1GB

Intro

The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory works at a speed of 792 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.

Compare all of that to the GeForce GTS 250 1GB, which uses a 65/55 nm design. nVidia has clocked the core frequency at 738 MHz. The GDDR3 RAM works at a speed of 1100 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

In theory, the GeForce GTS 250 1GB will be 11% faster than the GeForce 8800 GTS (G80) 640MB in general, due to its higher bandwidth. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 7040 (11%)

Texel Rate

The GeForce GTS 250 1GB is a lot (approximately 92%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 22608 (92%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTS 250 1GB is superior to the GeForce 8800 GTS (G80) 640MB, but it probably won't make a huge difference. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 1548 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) March 3, 2009
Code Name G80 G92a/b
Memory 640 MB 1024 MB
Core Speed 513 MHz 738 MHz
Memory Speed 1584 MHz 2200 MHz
Power (Max TDP) 143 watts 145 watts
Bandwidth 63360 MB/sec 70400 MB/sec
Texel Rate 24624 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 65/55 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce 8800 GTS (G80) 640MB vs GeForce GTS 250 1GB”
Evans Young says:

I like this post n I want to buy the Geforce GTS 250 1GB buh u dont actually show the prizes from amazone at all, u only show prizes on different items altogether. So check on that pls

admin says:

That's Amazon's fault, nothing I can do about it.

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield