Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 965M
IntroThe GeForce GTS 450 1GB comes with a core clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 ROPs.Compare all of that to the GeForce GTX 965M, which has GPU clock speed of 944 MHz, and 2048 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 965M should be just a bit faster than the GeForce GTS 450 1GB in general. (explain)
Texel RateThe GeForce GTX 965M should be much (about 141%) faster with regards to anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe GeForce GTX 965M should be much (about 141%) better at FSAA than the GeForce GTS 450 1GB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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