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GeForce GTX 950 vs GeForce GTX 970M

Intro

The GeForce GTX 950 features a clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 970M, which has GPU clock speed of 924 MHz, and 3072 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 950 6536 points
Difference: 984 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 950 is 10% faster than the GeForce GTX 970M in general, due to its greater bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 9728 (10%)

Texel Rate

The GeForce GTX 970M will be quite a bit (more or less 50%) better at texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 24768 (50%)

Pixel Rate

The GeForce GTX 970M should be a lot (about 35%) better at FSAA than the GeForce GTX 950, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 11584 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 970M
Manufacturer nVidia nVidia
Year August 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 3072 MB
Core Speed 1024 MHz 924 MHz
Memory Speed 6608 MHz 4000 MHz
Power (Max TDP) 90 watts 75 watts
Bandwidth 105728 MB/sec 96000 MB/sec
Texel Rate 49152 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 48 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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