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GeForce GTX 970M vs Radeon R7 260X

Intro

The GeForce GTX 970M uses a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 260X 4381 points
Difference: 3139 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 260X should be 8% faster than the GeForce GTX 970M in general, due to its greater bandwidth. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 970M is a bit (approximately 20%) faster with regards to texture filtering than the Radeon R7 260X. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 12320 (20%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 970M is the winner, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 26752 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 260X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 73920 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 896
Texture Mapping Units 80 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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