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GeForce GTX 295 vs GeForce GTX 970M

Intro

The GeForce GTX 295 comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare all of that to the GeForce GTX 970M, which makes use of a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should theoretically be much better than the GeForce GTX 970M in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 127776 (133%)

Texel Rate

The GeForce GTX 295 should be much (more or less 25%) more effective at texture filtering than the GeForce GTX 970M. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 18240 (25%)

Pixel Rate

The GeForce GTX 970M will be much (about 38%) faster with regards to full screen anti-aliasing than the GeForce GTX 295, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 12096 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 970M
Manufacturer nVidia nVidia
Year January 8, 2009 October 7 2014
Code Name G200b GM204
Memory 896 MB (x2) 3072 MB
Core Speed 576 MHz (x2) 924 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 75 watts
Bandwidth 223776 MB/sec 96000 MB/sec
Texel Rate 92160 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 240 (x2) 1280
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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